![Dynamically change box collider extent to size of static mesh? - Asset Creation - Epic Developer Community Forums Dynamically change box collider extent to size of static mesh? - Asset Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/3/7/c373bd6d93ed46efe01ef480977d678e45b6123a.png)
Dynamically change box collider extent to size of static mesh? - Asset Creation - Epic Developer Community Forums
![How do I set the dimensions of a mesh based on the chaperone bounds - XR Development - Unreal Engine Forums How do I set the dimensions of a mesh based on the chaperone bounds - XR Development - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/5/7/c57f212902ed95ee3e6fc7d8e8e8fa9382cc4e5f.png)
How do I set the dimensions of a mesh based on the chaperone bounds - XR Development - Unreal Engine Forums
![Get Dimensions" function/Blueprint node for StaticMesh assets - Feedback & Requests - Unreal Engine Forums Get Dimensions" function/Blueprint node for StaticMesh assets - Feedback & Requests - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/b/9/b9a7511874ee03d355887555fa1e5d83db8c2d9d.jpeg)
Get Dimensions" function/Blueprint node for StaticMesh assets - Feedback & Requests - Unreal Engine Forums
![Get Landscape height in material applied to a static mesh - Rendering - Epic Developer Community Forums Get Landscape height in material applied to a static mesh - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/9/6/96980269b947460067e232ffec3d31a0088e5883.jpeg)
Get Landscape height in material applied to a static mesh - Rendering - Epic Developer Community Forums
![Unreal Engine Virtual HeightField Mesh - The Replacement for Tessellation (create Displacements) - YouTube Unreal Engine Virtual HeightField Mesh - The Replacement for Tessellation (create Displacements) - YouTube](https://i.ytimg.com/vi/IUOnqGOdyoE/maxresdefault.jpg)