![Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A](https://i.imgur.com/99dI47Z.png)
Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A
![Build a 3D HTML5 game like “Stairs” using Godot – Step 2: adding endless randomly placed spikes and assigning materials to meshes | Emanuele Feronato Build a 3D HTML5 game like “Stairs” using Godot – Step 2: adding endless randomly placed spikes and assigning materials to meshes | Emanuele Feronato](https://www.emanueleferonato.com/wp-content/uploads/2022/10/godot01-1.png)
Build a 3D HTML5 game like “Stairs” using Godot – Step 2: adding endless randomly placed spikes and assigning materials to meshes | Emanuele Feronato
![Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair | Emanuele Feronato Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair | Emanuele Feronato](https://www.emanueleferonato.com/wp-content/uploads/2022/10/godot10.png)
Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair | Emanuele Feronato
![How to hide an Emissive mesh but have it still contribute to lghtmap and reflections - Godot Engine - Q&A How to hide an Emissive mesh but have it still contribute to lghtmap and reflections - Godot Engine - Q&A](https://i.postimg.cc/0Qdh19xN/Godot-Emissive-Hidden-02.jpg)
How to hide an Emissive mesh but have it still contribute to lghtmap and reflections - Godot Engine - Q&A
![when I try to mirror a 3d mesh with changing an axis, the mesh becomes partially transparent. does anyone know why? : r/godot when I try to mirror a 3d mesh with changing an axis, the mesh becomes partially transparent. does anyone know why? : r/godot](https://preview.redd.it/gm27ge4kb6d91.gif?width=640&crop=smart&format=png8&s=9b6baed97c7a4c018fd33d2691260aa00629792b)
when I try to mirror a 3d mesh with changing an axis, the mesh becomes partially transparent. does anyone know why? : r/godot
![devmar on Twitter: "Here's some infinite terrain with clipmap LoD in Godot 4. I've been looking for cheap terrain generation approaches for large levels. This one is the cheapest yet. #GODOT #GodotEngine # devmar on Twitter: "Here's some infinite terrain with clipmap LoD in Godot 4. I've been looking for cheap terrain generation approaches for large levels. This one is the cheapest yet. #GODOT #GodotEngine #](https://pbs.twimg.com/ext_tw_video_thumb/1526671095805378561/pu/img/Bohv5MCqjb5jQ6oY.jpg:large)